I wouldn’t go so far as to say that all of these questions are tied up with neat answers, but I did come to appreciate how this content doesn’t hang around too much on a single story thread. The DLC does a good job at lightly answering those aforementioned questions, such as why Chris is now working for the reformed Umbrella, and what his motivations are. That’s right, with Ethan and Mia now whisked away to safety, Not a Hero sees you swapping that surprisingly incapable protagonist for Chris Redfield, minus the bulging biceps. First and foremost, Jigsaw wannabe Lucas Baker is still alive, and it falls to Chris and his team to bring him down once and for all. Resident Evil 7 ended with several unanswered questions and loose threads. I always try my hardest to dance around any story giveaway, but it’s unavoidable here as the DLC picks up straight after the events at the end of the game. ![]() Before we begin I need to warn you that this review contains spoilers for the core game, so if you have yet to complete Resident Evil 7, now is your chance to look away. Never has it been so easy to disregard that belief, following my time with Not a Hero. I was raised to believe that we should never scoff at anything that’s free, and to always appreciate that sentiment. Unfortunately, the DLC drops haven’t quite stepped up to the plate, and Not a Hero is by no means an exception. The shift from third person perspective to first person perspective allowed the developers to really toy with their audience, which is something Resident Evil 7 effortlessly achieved throughout most of the game. Resident Evil 7 was released earlier this year to wide spread acclaim from critics and fans alike. Resident Evil 5 is passable, but come Resident Evil 6, it was once again clear that Capcom needed to go back to the proverbial drawing board and make some dire changes. Indeed Resident Evil 4 is arguably the best game in the series. However, it was from this point onward that the series rapidly shifted from survival horror to action. This first took place with Resident Evil 4, in which ceiling cameras were traded for a third person perspective experience to relay more depth, tension, and excitement. The classic Resident Evil games are among the finest examples of survival horror, but the formula eventually needed to change to stay inline with the times. ![]() ![]() If the history of Resident Evil has taught us anything, it’s that Capcom really knows how to reinvent the franchise.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |